Stars of Magic(Soft Cover)
Stars of Magic (Soft Cover)
If you have not read and learned the magic contained in this book, you are not yet a full-fledged, close-up magician. The magic by John Scarne, Dai Vernon, Bert Allerton, S. Leo Horowitz, Emil Jarrow, Francis Carlyle, Dr. Jacob Daley, Tony Slydini, Ross Bertram, Nate Leipzig, and Max Malini helped shape the art of close-up magic as we know it.
It has often been said that mastering the magic in this book will make you an accomplished close-up and sleight-of-hand artist. In many ways, it contains all the magic you need to build a professional caliber repertoire. Many have earned a living performing these routines and now you can, too.
Includes: 41 incredible routines by 11 amazing artists, a historical introduction and a bonus section with private correspondence related to the Stars of Magic.
Second Edition. First Paperback Edition. Published by Meir Yedid Magic in 2017. 176 pages written by George Starke, Dr. Jacob Daley, Bruce Elliott and Meir Yedid. 378 photographs by George Karger. 8.5 x 11 inch, softcover, perfect-bound.
All of the routines were originally sold as separate manuscripts. Purchased separately, they would have cost you US $98.00. Below are their original descriptions:
Series 1, No. 1: John Scarne's Classic Ball Routine:
The effect is a bewildering series of magical appearances and disappearances of small balls. Starting out by taking a pinch of ashes from an ash tray, you cause ball after ball to mysteriously materialize, multiply and vanish. At the end of the routine, the balls become ashes once again.
Series 1, No. 2: John Scarne's Triple Coincidence:
Using two ordinary decks with backs of different designs, the spectator shuffles one deck while the performer shuffles the other. At no time does the performer touch the spectator's deck. The spectator cuts his deck three times, each time exchanging a card with the performer. When both ribbon-spread their decks, a miracle is accomplished -- each time, the spectator and performer turn up one of the three stranger cards in their decks, the cards turn out to be alike -- a knock-out triple coincidence. Both decks are left on the table for examination.
Series 1, No. 3: John Scarne's Silver and Copper Trick:
A silver coin in the spectator's hand changes place magically with a copper coin in the hand of the performer. This is followed by a beautiful penetration effect of the coin passing through the trousers pocket. For many years, magicians were under the impression that Scarne used gimmicked coins. Now, Scarne shows that he does it with ordinary coins and gives you his exact method.
Series 2, No. 1: Dai Vernon's Triumph:
Dai Vernon divulges one of his most astonishing discoveries, an exquisite card miracle entitled "Triumph." A revolutionary sleight is involved which will be coveted by every magician. It is an easy-to-do false shuffle equivalent to a pull-through shuffle, considered one of the most difficult of all gambling sleights. Very few magicians are able to execute a neat and deceptive pull-through because it requires years of constant practice and most of them have abandoned the effort in disgust. Now, by means of Dai Vernon's false shuffle, you can achieve the same result with very little practice. You will find it the perfect false shuffle for maintaining the order of the reds and blacks. Furthermore, lovers of gambling tricks will rejoice in this sleight because the order of the entire pack can be kept intact.
Series 2, No. 2: Dai Vernon's Cutting the Aces:
The four aces, fairly distributed throughout the deck, are cut to with uncanny accuracy in a new and impressive manner. Few magicians have as yet been privileged to view this extraordinary routine that produces one of the most entertaining impromptu effects in card magic. Dai Vernon also discloses here, for the first time, his own method of controlling cards during the process of cutting. This secret alone is an extremely valuable sleight for which you can find numerous uses in card conjuring.
Series 2, No. 3: Dai Vernon's Spellbound:
Dai Vernon reveals a cherished routine that has been one of his pet mysteries for many years. The effect involves a series of remarkable and inexplicable changes of two coins of the same size but minted from different metals, such as a half dollar and an English penny. It utilizes a very old sleight originally employed by English swindlers at county fairs and carnivals. Until now this routine has been guarded, and consequently it is practically unknown to the magic fraternity. Although the effect appears extremely difficult to perform, its simplicity will intrigue you.
Series 2, No. 4: Dai Vernon's Kangaroo Coins:
This is Dai Vernon's original method of passing coins, one at a time, through a table into a glass. The sleights utilized in this effect appear very natural and are easy to do. By adding superb misdirection and subtleties to natural movements, Dai Vernon has created a magnificent routine. After practicing and mastering this routine, you will have an effect that will establish you as a superlative sleight-of-hand performer.
Series 3, No. 1: Bert Allerton's Pump Room Phantasy:
The two red aces are exhibited, one on the top and the other on the bottom of the deck. They are unmistakably inserted into the center of the pack, when "Presto!" they appear on the top and bottom respectively. This action is repeated, and on the third change they become black aces. The black aces, too, are inserted in the center, only to return to the top and bottom. Then one red ace changes to a black ace and one black ace changes to a red ace, and finally all four aces are produced for a startling climax.
Series 3, No. 2: Bert Allerton's Bamboozle:
The magician relates an incident where he has apparently been shortchanged but in the end, came out ahead of the game.
Series 3, No. 3: S. Leo Horowitz's Malini-Bey Chink a Chink:
Four sugar cubes, dice or dominos are laid out on a table in a 15" square. The magician places each hand on a cube. The fingers are wiggled and the hands are removed. After repeating this action several times, it is found that the four cubes, one at a time, have traveled mysteriously to one spot. This routine leads into an amusing finish wherein the performer shows that cubes placed in his pocket somehow find their way back into his hand.
Series 3, No. 4: S. Leo Horowitz's The Egyptian Ball Mystery:
The performer exhibits a red ball and a white ball. The red ball is unmistakably wrapped in a silk handkerchief and placed in a glass. The white ball is picked up and held at the fingertips. It suddenly changes into a red ball. The performer then removes the handkerchief from the glass and discloses that the red ball has mysteriously changed into a white ball.
Series 3, No. 5: Jarrow's Hanky-Panky:
A handkerchief is held at the corners by two spectators in a horizontal position. A newspaper sheet is placed over the handkerchief, and a lighted cigarette is held underneath the center of the handkerchief. Suddenly the cigarette burns its way through the newspaper, but upon removing the paper, it is found that the handkerchief has not been damaged.
Series 4, No. 1: Francis Carlyle's Decapitation:
The performer borrows a package of paper matches and removes one match. He scrapes off the head on both sides and shows clearly that the match head is missing. Suddenly the head mysteriously reappears. The performer lights the match. The strong feature of this effect is in the repetition. The performer tears out a second match. He again scrapes off the head on both sides. Once again, the head mysteriously appears, and the performer lights the match.
Series 4, No. 2: Francis Carlyle's Homing Card:
The spectator selects and marks a card on its face with any identifying mark. The performer shows that his right trouser pocket is empty, and then has the spectator return the marked card to the pack. Showing that he has no card in his hand, the performer reaches into his trouser pocket and reveals that a card has arrived there. The spectator is asked to name his card, and the performer shows the card in the pocket to be the selected one bearing the spectator's identifying mark. The performer openly returns the selected card to the center of the deck, and places the deck on the table or in the spectator's hand. After showing both hands to be unmistakably empty, he slowly reaches into his pocket and dramatically produces the marked card again.
Series 4, No. 3: Francis Carlyle's Wrist Watch Steal:
The spectator puts an identifying mark on a copper and silver coin. One coin is placed in a handkerchief which is held by the spectator. The performer holds the other coin. At his command, the coin held by him vanishes and a resounding clink is heard. Mysteriously, the performer's coin has joined the one in the handkerchief held by the spectator. Upon examination, the coins are found to be the ones originally marked by the spectator. This effect is an excellent one in and of itself. It impresses the spectator with your ability to do miracles with coins. Psychologically, this makes him easy prey for the main effect. Mr. Carlyle causes the spectator to believe he is going to see another coin trick which is even more impossible than the previous one. He is thus able to gain possession of the spectator's wrist watch without his knowledge. This is made easy because the spectator's mind is concerned solely upon seeing a coin miracle and he never suspects that his watch is to be stolen. The mechanics of the steal itself are simple, and are timed exactly to coincide with the distractions.
Series 5, No. 1: Dai Vernon's Impromptu Cups and Balls:
The "Cups and Balls" is, and will remain, one of the great classics of sleight-of-hand. In olden days, a magician's ability was judged by his performance of this effect. The appeal to the layman lies in the fact that the trick embodies nearly every possible effect--appearance, disappearance, penetration, transposition, and change of form. Dai Vernon's method of performing the "Cups and Balls," here explained for the first time, has been developed over a period of years to a point where all superfluous moves are eliminated, and the strongest features of the trick properly emphasized. The climax is reached in a logical manner, and the whole routine never fails to astound the keenest onlookers.
Series 5, No. 2: Dai Vernon's Ambitious Card:
A card is repeatedly placed into the center of the pack and caused to jump invisibly to the top or bottom. Whenever the spectator thinks he is following the magician's actions, he nevertheless finds that he has been completely bewildered.
Series 5, No. 3: Dai Vernon's Mental Card Miracle:
The spectator is given a free mental choice of one of five cards. Without asking a single question, the performer puts one card in his pocket, which never fails to be the thought-of card. To prove that chance plays no part in this, performer repeats the feat twice.
Series 6, No. 1: Dai Vernon's The Ring on The Wand:
This is a treatise on "The Ring on The Wand." Dai Vernon discloses the finest sleight-of-hand artists, Malini and Leipzig. Herein are revealed, for the first time, the secrets of one of the most fascinating magical effects.
Series 6, No. 2: Dai Vernon's Slow-Motion Four Aces:
Two bewildering slow-motion versions of the Classic Four Ace Trick, wherein the Aces are caused to leave their packets and join the Ace in the fourth packet, one at a time.
Series 6, No. 3: Dai Vernon's The Travelers:
A lesson in misdirection. Four selected marked cards are placed in different parts of the deck. The deck is shuffled. The four cards vanish from the deck and mysteriously appear in four different pockets of performer.
Series 7, No. 1: Dr. Jacob Daley's Cards Up the Sleeve:
The classic "Cards Up the Sleeve," a favorite of great sleight-of-hand artists, has always been considered the acid test of the skilled performer. In this ultra-modern version, Dr. Daley greatly enhances the effect by adding the distinguishing feature of having the cards travel in numerical sequence. Many new intriguing sleights are introduced here for the first time, which should